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3D Character Art | Game Design | UI & UX Design
Anti-Virus Squad
Team project | 8 months
ABOUT
This is an online co-op wave shooter, made with a team of 6 for a capstone project.
In this game, you play as personified Anti-Viruses, and your task is to clean the computer from the inside. When the computer gets invaded with countless virus monsters, the Anti-Virus Squad must gear up to fight them head on!



See the
game's
steam page
here!

JUMP TO...
Character Art


I did lots of research on
old viruses and they were all designed after a specific famous 2000s virus!

Similar to the main characters,
I also designed the viruses. The philosophy behind them was to create a big visual distinction, and make them look different.
One of my many jobs was
designing and modeling our main characters! I started out with an early design after settling on a theme with the rest of the art team

When updating the model, I
made sure to prioritize animation. The topology is carefully crafted to suit the animations that were planned.
My tasks included designing, modeling, UVing, texturing, and animating the characters (in Blender and UE5)
Character Animation

These are all static meshes!
Very performant & works in Niagara

One of the enemies was part of a Niagara System, requiring animations to be baked in a VAT (vertex animation texture)

Every animation blends between the head, upper body, and lower body movements through simple bools, and player states!
All animations were done in Blender, and then blended by context in an Unreal Animation Blueprint.
UI and UX Design
I created assets with the intention to reuse them in as many places as possible. Text boxes, buttons, and icons are designed to be reused









Many many many icons...




I designed the HUD to be round, and bright,
to stand out from the rest of the game despite everything being blue. I kept the size and
flashiness to a minumum.
HUD
And even used UMG to create in-engine animations that utilized the existing UI pieces!




I ended up translating temporary "programmer art" UI into clean designs that
followed the game's style
custom shape radial slider

Designed the layout, and made countless assets for the game's HUD, and even interactable UI like the upgrade shop!
Shop
Game Design
*some formatting is broken due to page breaks

See the full document

See the full document

See the full document
All core designs were written down in a doc - and iterated on based on feedback and changes in game direction
Each document was presented to the team and discussed. Diagrams were used to enhance the text. Consistent formatting & table of contents to stay organized
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