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3D Character Art | Game Design | UI & UX Design

Anti-Virus Squad

Team project | 8 months

ABOUT

This is an online co-op wave shooter, made with a team of 6 for a capstone project.

In this game, you play as personified Anti-Viruses, and your task is to clean the computer from the inside. When the computer gets invaded with countless virus monsters, the Anti-Virus Squad must gear up to fight them head on!

See the
game's
steam page
here!

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Character Art

I did lots of research on
old viruses and they were all designed after a specific famous 2000s virus!

Similar to the main characters,

I also designed the viruses. The philosophy behind them was to create a big visual distinction, and make them look different.

One of my many jobs was 
designing and modeling our main characters! I started out with an early design after settling on a theme with the rest of the art team

AVS Characters In-Engine.jpg

When updating the model, I
made sure to prioritize animation. The topology is carefully crafted to suit the animations that were planned.

My tasks included designing, modeling, UVing, texturing, and animating the characters (in Blender and UE5)

Character Animation

These are all static meshes!
Very performant & works in Niagara

AnimationsInEngine1-ezgif.com-crop.gif

One of the enemies was part of a Niagara System, requiring animations to be baked in a VAT (vertex animation texture)

ABP.jpg

Every animation blends between the head, upper body, and lower body movements through simple bools, and player states!

All animations were done in Blender, and then blended by context in an Unreal Animation Blueprint.

UI and UX Design

I created assets with the intention to reuse them in as many places as possible. Text boxes, buttons, and icons are designed to be reused

Combat_Upgrade_Icon.png
Squad_Survival_Upgrade_Icon.png
Survival_Upgrade_Icon.png
Vacuum_Upgrade_Icon.png
YellowHead.png
PurpleHead.png
Red_Overworld_Ping.png
Purple_Overworld_Ping.png
Blue_Overworld_Ping.png

Many many many icons...

UIHighlight.jpg
Yellow_Overworld_Ping.png
RedHead.png
BlueHead.png

I designed the HUD to be round, and bright,
to stand out from the rest of the game despite everything being blue. I kept the size and
flashiness to a minumum.

HUD

And even used UMG to create in-engine animations that utilized the existing UI pieces!

I ended up translating temporary "programmer art" UI into clean designs that
followed the game's style

custom shape radial slider

Designed the layout, and made countless assets for the game's HUD, and even interactable UI like the upgrade shop!

Shop

Game Design

*some formatting is broken due to page breaks

See the full document

See the full document

See the full document

All core designs were written down in a doc - and iterated on based on feedback and changes in game direction

Each document was presented to the team and discussed. Diagrams were used to enhance the text. Consistent formatting & table of contents to stay organized

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I am Eva Blinova, and I'm a 3D Artist and Game Designer. As a soon-to-be graduate of Sheridan College's Game Design program, I've got many projects and experiences under my belt which I am sharing here!

I would love to connect!

CONTACT

Toronto, ON

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