top of page

2D Concept Art | 3D Art
Valentina Mod
Solo project | 4 months
ABOUT
This is a custom character mod for a game called Genshin Impact.
My goal was to design and model a custom character and put it in the game as a skin. During this process, I studied the Genshin Impact style, designed the character, modeled, UV unwrapped, textured, and manually weight painted the model. This project showcases my ability to not only design a character following an existing game's style, but also my ability to adapt to challenging processes, like weight painting a model for bones that aren't custom made to the model, and hand-painting normal and light texture maps.



JUMP TO...
Character Design



I explored different personalities and colour schemes for each character, before finally designing the final version


My inspirations!
When designing, I noted down the common Genshin Impact design quirks. Their characters are asymmetrical, the colour scheme follows their magical element, and there's many small accessories
3D Modeling




I ended up solving a lot of topology issues that I encountered in the process of making the model, like some weird shading issues
I edited the base body
of the model to work well for animation, like these joints, and other creases
UV and Textures



UV Unwrap



Diffuse Map



Hand Painted Light Map

Final Model!
Weight Paint

The original character's skeleton was not exactly the same as my characters - so I had to improvise on the weights to keep the animations correct




Final Mod!
Original character had a ribbon, so I used those bones for the coat
bottom of page
