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2D Concept Art | 3D Art

Valentina Mod

Solo project | 4 months

ABOUT

This is a custom character mod for a game called Genshin Impact.

My goal was to design and model a custom character and put it in the game as a skin. During this process, I studied the Genshin Impact style, designed the character, modeled, UV unwrapped, textured, and manually weight painted the model. This project showcases my ability to not only design a character following an existing game's style, but also my ability to adapt to challenging processes, like weight painting a model for  bones that aren't custom made to the model, and hand-painting normal and light texture maps.

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Valentina Mod
Genshin Impact

Character Design

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Genshin OC with coat.png
Genshin OC without coat.png

I explored different personalities and colour schemes for each character, before finally designing the final version

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My inspirations!

When designing, I noted down the common Genshin Impact design quirks. Their characters are asymmetrical, the colour scheme follows their magical element, and there's many small accessories

3D Modeling

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I ended up solving a lot of topology issues that I encountered in the process of making the model, like some weird shading issues

I edited the base body
of the model to work well for animation, like these joints, and other creases

UV and Textures

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UV Unwrap

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Diffuse Map

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Hand Painted Light Map

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Final Model!

Weight Paint

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The original character's skeleton was not exactly the same as my characters - so I had to improvise on the weights to keep the animations correct

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Final Mod!

Original character had a ribbon, so I used those bones for the coat

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I am Eva Blinova, and I'm a 3D Artist and Game Designer. As a soon-to-be graduate of Sheridan College's Game Design program, I've got many projects and experiences under my belt which I am sharing here!

I would love to connect!

CONTACT

Toronto, ON

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